Console Schematics

Schematics for consoles are notoriously hard to come by. You may occasionally find a badly scanned copy of a badly photocopied copy of a badly drawn third party SNES schem, or you might know a guy who knows a guy… But that's more or less it.

I had to take matters into my own hands when it came to the PCEngine, and the results of this crazy note-taking and painstaking trial and error are below for your enjoyment.

And maybe other consoles as well. Add 'em if you got 'em.

Sources

Amstrad

Atari

2600

5200

7800

Jaguar

Jaguar CD-ROM

Lynx

Fairchild

Channel F

Commodore

VIC 20

Commodore 64

Commodore 16/+4

Commodore 128

Amiga CDTV

Amiga CD32

Microsoft

XBOX 360

NEC

PC Engine/TurboGrafx 16

Remember that the PCE and CoreGrafx (and, in fact, all PCE hardware) use the same three chips. Even the SuperGrafx uses them, albeit with an extra new trick or two thrown in…

Nintendo

Game Boy

Super Game Boy

Game Boy Micro

Game Boy Color

NES

SNES

Sega

Master System

Game Gear

Genesis/Megadrive

Genesis/Megadrive 32X

SEGA CD

Saturn

Dreamcast

SNK

Neo-Geo MVS

Neo Geo Pocket Color

Sony Computer Entertainment

PlayStation 1

PlayStation 2

PlayStation 3

Other

MSX

Spectravideo SVI-318/328

Vectrex

Monitor Schematics

 
 schematics/console_related_schematics.txt · Last modified: 2015/11/02 15:59 by lawrence
 
Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Noncommercial-Share Alike 4.0 International
Recent changes RSS feed Driven by DokuWiki