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av:nintendomultiav

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(TODO: does the GameCube have the same pinout and such?)

PinNameDescription
1RRed (not available on N64)
2GGreen (not available on N64)
3CSYNCComposite Sync (not available on N64)
4BBlue (not available on N64)
5GNDGround
6GNDGround
7YS-Video Y (luma) (not on SNES2)
8CS-Video C (chroma) (not on SNES2)
9CVBSComposite Video (NTSC)
10+5V+5 VDC
11L+RLeft+Right Audio (Mono)
12L-RLeft-Right Audio (Used to calculate Stereo

Some interesting info from Jim Christy about the AV outputs: As seen below, the SNES does have RGB capability. I was able to get a stable raster on my NEC MultiSync “classic” using the RGB and sync pins. However, the video levels are not RS-170 compatible. The DC offset needs to be filtered out with some large capacitors and the peak-to-peak video amplitude may need to be reduced to 0.7v by using a lower load impedance than 75 ohms.“ Now, what this means to you and I is something else entirely. See the RGB Caveats for more details on RGB output usage. For reference, here's the pinout I use to connect all my systems to my monitors. I single common pinout means I don't need a seperate monitor cable for each system.

Also note: These pinouts are also valid for the Nintendo 64 console, except for the RGB and sync lines, which aren't present in the N64. For info on adding RGB to a Nintendo 64, see here.

Also note: the new style SNES does not output RGB or S-video either. See here for more info.

PAL users note: A PAL SNES outputs +11v on pin 3, not composite Sync. This is for a SCART TV to automatically detect RGB input. Thanks to Mark K. for this info.

av/nintendomultiav.1133484091.txt.gz · Last modified: 2019/08/27 20:44 (external edit)