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av:rgb_mod [2006/05/09 15:33] 66.90.200.196av:rgb_mod [2006/05/09 15:48] 66.90.200.196
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 {{ av:largerainbowline.gif }} {{ av:largerainbowline.gif }}
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 =====Using the Cable===== =====Using the Cable=====
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 One option I have done for myself is to make a special box just for the GameCube for use with my NEC MultiSync 3D monitor. I put in a HD-15 (male) and a DB-9 (male) plug on one side and two RCA jacks plus a HD-15 (female) plug on the other side. In the picture below you can see the box. The beige cable is the GameCube cable and the gray cable is my SNES/N64 RGB cable which is used for the sound. The rounded box in the background is my standard RGB box that has a EL1883 sync chip inside and is used with my custom made RGB cables for my other consoles. The gray cable connected to it is going to my Xbox. One option I have done for myself is to make a special box just for the GameCube for use with my NEC MultiSync 3D monitor. I put in a HD-15 (male) and a DB-9 (male) plug on one side and two RCA jacks plus a HD-15 (female) plug on the other side. In the picture below you can see the box. The beige cable is the GameCube cable and the gray cable is my SNES/N64 RGB cable which is used for the sound. The rounded box in the background is my standard RGB box that has a EL1883 sync chip inside and is used with my custom made RGB cables for my other consoles. The gray cable connected to it is going to my Xbox.
  
-{{ av:box1.jpg }}+{{ av:ngc_box1.jpg }}
  
 If you have a 9-pin Commodore monitor you can do something similar. You can put a 9-pin plug in place of the HD-15 (female) plug and you can use the sync mix method mentioned in the first paragraph within the box to create Composite Sync. Then use a 9-pin serial cable to connect the box to the monitor. If you have a 9-pin Commodore monitor you can do something similar. You can put a 9-pin plug in place of the HD-15 (female) plug and you can use the sync mix method mentioned in the first paragraph within the box to create Composite Sync. Then use a 9-pin serial cable to connect the box to the monitor.
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 =====Progressive Scan Use===== =====Progressive Scan Use=====
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 To start up a game in Progressive Scan, put the Progressive Scan capable game in the GameCube. Before turning it on, hold down the B Button on the GameCube controller. Turn on the GameCube. After about thirty seconds or so a message will come up on the screen asking if you want to start the game in Progressive Scan and the Yes option is highlighted. It should be noted that if you are using a standard VGA monitor you won't see this message because the startup screen is in 15Khz. After about ten seconds the game will boot up in Progressive Scan mode on its own unless you choose No. To start up a game in Progressive Scan, put the Progressive Scan capable game in the GameCube. Before turning it on, hold down the B Button on the GameCube controller. Turn on the GameCube. After about thirty seconds or so a message will come up on the screen asking if you want to start the game in Progressive Scan and the Yes option is highlighted. It should be noted that if you are using a standard VGA monitor you won't see this message because the startup screen is in 15Khz. After about ten seconds the game will boot up in Progressive Scan mode on its own unless you choose No.
  
-It should be noted that the when using the Game Boy Player you don't need to hold the B Button on startup. The Progressive Scan question will come up on its own.+It should be noted that when using the Game Boy Player you don't need to hold the B Button on startup. The Progressive Scan question will come up on its own.
  
 A demonstration of the GameCube in VGA mode is shown in the picture below using "Star Wars: Rogue Squadron II" for the software. A demonstration of the GameCube in VGA mode is shown in the picture below using "Star Wars: Rogue Squadron II" for the software.
  
-{{ av:screen1.jpg }}+{{ av:ngc_screen1.jpg }}
  
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 Author and pictures: [[http://nfg.2y.net/forum/index.php?showuser=171|RARusk]] Author and pictures: [[http://nfg.2y.net/forum/index.php?showuser=171|RARusk]]
av/rgb_mod.txt · Last modified: 2019/08/27 20:45 by 127.0.0.1