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controls:capcompowerstick

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controls:capcompowerstick [2009/02/27 08:08] 206.126.170.20controls:capcompowerstick [2023/12/31 10:17] (current) – [Other Details] NFG
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 ====What's inside?==== ====What's inside?====
-While the buttons are custom on top, they use the same keyboard-like switch used in most Sanwa/Seimitsu arcade buttons, mounted to a PCB like almost every stick made since.  The stick mechanism varies between regions and revisions.  The US and the newer Japanese version had an unbranded stick mechanism, similar to a non-PCB Seimitsu LS-40, however, the early Japanese models shipped with a Sanwa JLW stick assembly.  Some internal images amd several mods can be found [[http://buglin.boo.jp/js/js.html|on this page]].+While the buttons are custom on top, they use the same keyboard-like switch used in most Sanwa/Seimitsu arcade buttons, mounted to a PCB like almost every stick made since.  The stick mechanism varies between regions and revisions.  The US and the newer Japanese version had an unbranded stick mechanism, similar to a non-PCB Seimitsu LS-40, however, the early Japanese models shipped with a Sanwa JLW stick assembly.  
  
  
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 The design is a radical departure from the standard joystick profile.  Despite the age of the components the stick is a real solid beast, and will put up with a shocking amount of abuse. The design is a radical departure from the standard joystick profile.  Despite the age of the components the stick is a real solid beast, and will put up with a shocking amount of abuse.
  
-Originally launched for the Super Famicom and Famicom (It included two cables for both platforms) this stick is also perfectly suited for Capcom's [[http://nfg.2y.net/games/cpschanger/|CPS Changer]].  There was an infra-red remote attachment for the SuperFamicom (which will work with the CPS Changer) that clipped onto the back of the stick where the console cable would normally go.  This attachment was never released in North America, and outside Japan the stick still had a (completely disconnected) battery compartment.+Originally launched for the Super Famicom and Famicom (It included two cables for both platforms) this stick is also perfectly suited for Capcom's [[https://nfgworld.com/1669/|CPS Changer]].  There was an infra-red remote attachment for the SuperFamicom (which will work with the CPS Changer) that clipped onto the back of the stick where the console cable would normally go.  This attachment was never released in North America, and outside Japan the stick still had a (completely disconnected) battery compartment.
  
 There was an adaptor released for the X68000, included with every copy of //Street Fighter 2'//, which allowed the use of this stick, as well as any other MegaDrive/Genesis six-button pad.  It also allowed the stick to work with the FM-Towns + Marty systems. There was an adaptor released for the X68000, included with every copy of //Street Fighter 2'//, which allowed the use of this stick, as well as any other MegaDrive/Genesis six-button pad.  It also allowed the stick to work with the FM-Towns + Marty systems.
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 This pinout is totally different from the Capcom Fighting Pad, that queerly shaped thing released for Megadrive, SNES and 3DO.  If memory serves it's the same as the ASCII sticks from back in the day. This pinout is totally different from the Capcom Fighting Pad, that queerly shaped thing released for Megadrive, SNES and 3DO.  If memory serves it's the same as the ASCII sticks from back in the day.
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 +The following link seems to have disappeared, so it's been moved down here:
 +Some internal images and several mods can be found [[http://buglin.boo.jp/js/js.html|on this page]] 
controls/capcompowerstick.1235686085.txt.gz · Last modified: 2019/08/27 20:44 (external edit)