imports:pc_engine
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+ | ===== PC Engine Import Mod ===== | ||
+ | When NEC created the PC Engine they weren' | ||
+ | **The theory:** The HuCard pinout is identical for US and JP games, except for the 8 data lines which are reversed (0-7 becomes 7-0). This is a simple matter for an adaptor to fix, but there' | ||
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+ | So, if you have an adaptor and Japanese console, you need to mod the system before it'll work. If you have an adaptor and American system, you're done, go play. | ||
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+ | **The fix: | ||
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+ | ==== The Details ==== | ||
+ | This mod is dead easy to perform. The most difficult part is opening the unit. The Japanese Duo-R uses security-torx bits, and most other units (CoreGrafx, PCE, SuperGrafx) use [[http:// | ||
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+ | {{ http:// | ||
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+ | On the board are some **white labels**, indicating the pin numbers. Now locate **pin 29** of this chip, and now comes the tricky bit. | ||
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+ | {{ http:// | ||
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+ | Take a soldering iron and heat the base of pin 29, while **gently** prying up at it with a small jewelers screwdriver or x-acto knife. | ||
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+ | <box round warning|BE CAREFUL!> | ||
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+ | Now, connect this pin to GND with a wire. GND is easy to find, any metal shielding will be ground, all connectors will have at least one grounded pin, etc. | ||
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+ | ==== Pictures ==== | ||
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+ | Here are some samples of mods on different hardware. | ||
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+ | {{ http:// | ||
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+ | {{ http:// | ||
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+ | ---- | ||
+ | Information for this mod was taken from the Turbolist homepage. |
imports/pc_engine.txt · Last modified: 2019/08/27 20:45 by 127.0.0.1