arcade:sega_city_cabinet_pinouts
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arcade:sega_city_cabinet_pinouts [2023/05/03 07:41] – [Audio] Fixed error NFG | arcade:sega_city_cabinet_pinouts [2023/05/17 20:56] – [Net City & Naomi Universal] - 15 pins! NFG | ||
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^ Socket ^| 175152-2 | ^ Socket ^| 175152-2 | ||
- | The last digit of every plug or socket is the // | + | **ProTip:** A very expensive special tool is needed when pins are removed from these connectors. |
+ | |||
+ | The last digit of every **plug** or **socket** is the // | ||
^ Digit ^ Colour | ^ Digit ^ Colour | ||
Line 53: | Line 55: | ||
The extra button connector changed when the Net City, New Net City and Naomi Universal cabinets came out. The //ground// pin was moved from 4 to 5, and //button 7// was added. | The extra button connector changed when the Net City, New Net City and Naomi Universal cabinets came out. The //ground// pin was moved from 4 to 5, and //button 7// was added. | ||
+ | |||
+ | Note however that it seems the connector is fully populated and runs straight through, even on a New Astro City. Based on the wire colours, 14 is supposed to be +5V and 15 is Ground. | ||
+ | |||
+ | The upshot is, at least on the New Astro City and the Naomi Universal Cabinet, you'll get the same results. | ||
+ | |||
==== Astro & Blast City ==== | ==== Astro & Blast City ==== | ||
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^ Pin ^ Function ^ Pin ^ Function ^ | ^ Pin ^ Function ^ Pin ^ Function ^ | ||
- | | 1 | P1 Button 4| 6 | P2 Button | + | | 1 | P1 Button 4| 6 | P2 Button |
- | | 2 | P1 Button 5 | 7 | P2 Button | + | | 2 | P1 Button 5 | 7 | P2 Button |
- | | 3 | P1 Button 6 | 8 | P2 Button 6 | | + | | 3 | P1 Button 6 | 8 | Ground |
- | | 4 | Ground | 9 | Ground | + | | 4 | Ground | 9 | N/C | |
- | | 5 | N/C | 10 | N/C | | + | | 5 | P2 Button 4 | 10 | N/C | |
==== Net City & Naomi Universal ==== | ==== Net City & Naomi Universal ==== | ||
- | {{: | + | {{: |
- | ^ Pin ^ Function ^ Pin ^ Function ^ | + | ^ Pin ^ Function |
- | | 1 | P1 Button 4| 6 | P2 Button 4 | | + | | 1 | P1 Button 4| 6 | P2 Button 4 | |
- | | 2 | P1 Button 5 | 7 | P2 Button 5 | | + | | 2 | P1 Button 5 | 7 | P2 Button 5 | NC |
- | | 3 | P1 Button 6 | 8 | P2 Button 6 | | + | | 3 | P1 Button 6 | 8 | P2 Button 6 | NC |
- | | 4 | P1 Button 7| 9 | P2 Button 7 | | + | | 4 | P1 Button 7| 9 | P2 Button 7 | |
- | | 5 | Ground | 10 | Ground | | + | | 5 | Ground | 10 | Ground | |
===== Analogue Input ===== | ===== Analogue Input ===== | ||
Line 151: | Line 158: | ||
| 3 | Ground | 7 | Ground | 11 | Ground | | | 3 | Ground | 7 | Ground | 11 | Ground | | ||
| 4 | Ground | 8 | Ground | 12 | +12V | | | 4 | Ground | 8 | Ground | 12 | +12V | | ||
+ | |||
+ | ===== Coin Counter ===== | ||
+ | |||
+ | For some reason the coin counter must be connected in order for the coin slot/coin input to work, because the ground line to the coin slot goes through the counter. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | ^ Pin ^ Function ^ Pin ^ Function ^ | ||
+ | | 1 | +5V | 3 | Coin Counter | | ||
+ | | 2 | GND in | 4 | GND to coin | | ||
arcade/sega_city_cabinet_pinouts.txt · Last modified: 2024/02/03 00:32 by NFG