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arcade:sega_city_cabinet_pinouts

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arcade:sega_city_cabinet_pinouts [2023/05/03 23:36] – [Astro & Blast City] - fixed pinout error NFGarcade:sega_city_cabinet_pinouts [2023/05/11 10:20] – Added ProTip NFG
Line 25: Line 25:
 ^  Socket ^|  175152-2  |  175151-2  | ^  Socket ^|  175152-2  |  175151-2  |
  
-The last digit of every plug or socket is the //colour// Most of these colours are no longer available, but maybe you'll get lucky.  The colours are:+**ProTip:** A very expensive special tool is needed when pins are removed from these connectors.  You can file down a small screwdriver (a tiny allen tip is a good start) or use a spare pin instead.  The pins are the perfect width and length to reach the clasp inside the connector housing. 
 + 
 +The last digit of every **plug** or **socket** is the //colour// Most of these colours are no longer available, but maybe you'll get lucky.  The colours are:
  
 ^  Digit  ^  Colour  ^ ^  Digit  ^  Colour  ^
Line 53: Line 55:
  
 The extra button connector changed when the Net City, New Net City and Naomi Universal cabinets came out.  The //ground// pin was moved from 4 to 5, and //button 7// was added.  So there are two pinouts for this connector. The extra button connector changed when the Net City, New Net City and Naomi Universal cabinets came out.  The //ground// pin was moved from 4 to 5, and //button 7// was added.  So there are two pinouts for this connector.
 +
 +Note however that it seems the connector is fully populated and runs straight through, even on a New Astro City.  Based on the wire colours, 14 is supposed to be +5V and 15 is Ground.  However the //intent// of each wire isn't relevant: all 10 pins run straight through from end to end, so as long as your panel and receiving device expect the same signal in the same position.
 +
 +The upshot is, at least on the New Astro City and the Naomi Universal Cabinet, you'll get the same results.  You can safely ignore the pinout of the connectors and worry about what's on either end.
 +
  
 ==== Astro & Blast City ==== ==== Astro & Blast City ====
Line 151: Line 158:
 |  3  | Ground |  7  | Ground |  11  | Ground | |  3  | Ground |  7  | Ground |  11  | Ground |
 |  4  | Ground |  8  | Ground |  12  | +12V | |  4  | Ground |  8  | Ground |  12  | +12V |
 +
 +===== Coin Counter =====
 +
 +For some reason the coin counter must be connected in order for the coin slot/coin input to work, because the ground line to the coin slot goes through the counter.  Seems like a security issue, making it harder to ring in credits without triggering the counter as well?  In any case, if you unplug the counter, you can't trigger a coin input.
 +
 +{{:arcade:amp-4p.png?80 | }}
 +
 +^ Pin ^ Function ^ Pin ^ Function ^
 +|  1  | +5V |  3  | Coin Counter |  
 +|  2  | GND in |  4  | GND to coin |
  
arcade/sega_city_cabinet_pinouts.txt · Last modified: 2024/02/03 00:32 by NFG