av:nintendodigitalav
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— | av:nintendodigitalav [2009/05/18 13:18] – 189.106.185.84 | ||
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+ | **//Bold Text// | ||
+ | The DigitalAV connector carries digital sound and digital component video. | ||
+ | There are other pages detailing the [[nintendoGCRGB|GameCube RGB + VGA]] and [[nintendoGCDA|Digital Audio]] mods on this wiki. | ||
+ | |||
+ | <box warning round|Caveats> | ||
+ | * Most GameCubes have the digital connector, however to reduce costs Nintendo removed the port from newer systems. | ||
+ | * The GameCube is capable of creating a progressive signal, however the software must support it. No PAL software utilizes the progressive capability of the hardware (so no VGA either). | ||
+ | </ | ||
+ | |||
+ | ==== The Connector ==== | ||
+ | {{: | ||
+ | \\ \\ | ||
+ | ^ GameCube Digital Connector ^^^^ | ||
+ | ^ Pin ^ Signal ^ Pin ^ Signal ^ | ||
+ | ^ 1 | DetectCable (pull high 1.8V) | 2 | 54MHz Clock | | ||
+ | ^ 3 | ClkSelect(CP10) | ||
+ | ^ 5 | +12V | 6 | 27MHz Clock | | ||
+ | ^ 7 | VDATA0 (CP09) | ||
+ | ^ 9 | VDATA1 (CP08) | ||
+ | ^ 11 | GND | 12 | VDATA3 (CP06) | ||
+ | ^ 13 | VDATA4 (CP04) | ||
+ | ^ 15 | VDATA5 (CP03) | ||
+ | ^ 17 | +3.3V | 18 | VDATA7 (CP01) | ||
+ | ^ 19 | LRCK (Audio) | ||
+ | ^ 21 | Data (Audio) | ||
+ | | Note: (CPxx) = Chip Pin # |||| | ||
+ | |||
+ | Video is sent as 4:2:2 YCrCb component. | ||
+ | < | ||
+ | Y is set to 0 during blanking intervals, and Cr/Cb packets are used to transmit sync and flag information. | ||
+ | \\ \\ | ||
+ | |||
+ | ==== The Flags ==== | ||
+ | \\ | ||
+ | ^Flags^^^^ | ||
+ | ^Bit^Flag^Description^Options^ | ||
+ | ^0^I^Interlaced Flag^0 = Interlaced, 1 = Non-Interlaced^ | ||
+ | ^1^M^Screen Mode Flag^0 = NTSC, 1 = PAL^ | ||
+ | ^2^K^Color Burst Blanking Flag^0 = Color Burst Should be Blanked Out^ | ||
+ | ^3^B^Color Burst Flag^0 = Indicates location of Color Burst^ | ||
+ | ^4^H^Horizontal Sync^0 = Horizontal Sync Active^ | ||
+ | ^5^V^Vertical Sync^0 = Verical Sync Active^ | ||
+ | ^6^F^Field^0 = Odd Field, 1 = Even Field^ | ||
+ | ^7^C^Composite Sync^0 = Composite Sync Active^ | ||
+ | |Note: Odd fields start Y:Cb Even fields start Y:Cr|||| | ||
+ | |||
+ | |||
+ | ==== The CMPV-DOL Chip ==== | ||
+ | This is the chip used in the official Nintendo component cables. | ||
+ | |||
+ | {{av: | ||
+ | |||
+ | ^ Macronix CMPV-DOL Pinout ^^^^ | ||
+ | ^ Pin ^ Signal ^ Pin ^ Signal ^ | ||
+ | ^ 1 | VDATA7 | ||
+ | ^ 3 | VDATA5 | ||
+ | ^ 5 | 3.3V | 6 | VDATA3 | ||
+ | ^ 7 | VDATA2 | ||
+ | ^ 9 | VDATA0 | ||
+ | ^ 11 | 54MHz Clock | 12 | GND | | ||
+ | ^ 13 | * | 14 | * | | ||
+ | ^ 15 | RED/ | ||
+ | ^ 17 | BLUE/ | ||
+ | ^ 19 | GREEN/ | ||
+ | ^ 21 | H-Sync | ||
+ | ^ 23 | GND | 24 | GND | | ||
+ | | *1.2V Compensation or Filter?? |||| |
av/nintendodigitalav.txt · Last modified: 2023/05/26 08:44 by Link83