av:nintendodigitalav
Differences
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av:nintendodigitalav [2006/07/03 05:42] – 24.254.131.189 | av:nintendodigitalav [2010/04/19 19:25] – old revision restored Lawrence | ||
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<box warning round|Caveats> | <box warning round|Caveats> | ||
- | * Most GameCubes have the digital connector, however to reduce costs Nintendo removed the port from newer systems. | + | * Most GameCubes have the digital connector, however to reduce costs Nintendo removed the port from newer systems. |
* The GameCube is capable of creating a progressive signal, however the software must support it. No PAL software utilizes the progressive capability of the hardware (so no VGA either). | * The GameCube is capable of creating a progressive signal, however the software must support it. No PAL software utilizes the progressive capability of the hardware (so no VGA either). | ||
</ | </ | ||
==== The Connector ==== | ==== The Connector ==== | ||
- | {{av:gamecubedigital2.png }} | + | {{:av:gamecubedigital1.png|}} |
- | \\ \\ \\ \\ \\ \\ \\ | + | \\ \\ |
^ GameCube Digital Connector ^^^^ | ^ GameCube Digital Connector ^^^^ | ||
^ Pin ^ Signal ^ Pin ^ Signal ^ | ^ Pin ^ Signal ^ Pin ^ Signal ^ | ||
- | ^ 1 | DetectCable (pull high) | 2 | 54MHz Clock | | + | ^ 1 | DetectCable (pull high 1.8V) | 2 | 54MHz Clock | |
- | ^ 3 | ClkSelect(C10) | 4 | GND | | + | ^ 3 | ClkSelect(CP10) | 4 | GND | |
- | ^ 5 | +12V | 6 | 27Mhz Clock | | + | ^ 5 | +12V | 6 | 27MHz Clock | |
- | ^ 7 | Data0 (C09) | 8 | GND | | + | ^ 7 | VDATA0 |
- | ^ 9 | Data1 (C08) | 10 | Data2 (C07) | | + | ^ 9 | VDATA1 |
- | ^ 11 | GND | 12 | Data3 (C06) | | + | ^ 11 | GND | 12 | VDATA3 |
- | ^ 13 | Data4 (C04) | 14 | GND | | + | ^ 13 | VDATA4 |
- | ^ 15 | Data5 (C03) | 16 | Data6 (C02) | | + | ^ 15 | VDATA5 |
- | ^ 17 | 3.3v | + | ^ 17 | +3.3V |
^ 19 | LRCK (Audio) | ^ 19 | LRCK (Audio) | ||
- | ^ 21 | Data (Audio) | + | ^ 21 | Data (Audio) |
- | | Note: (Cxx) = Chip pin # |||| | + | | Note: (CPxx) = Chip Pin # |||| |
Video is sent as 4:2:2 YCrCb component. | Video is sent as 4:2:2 YCrCb component. | ||
Line 44: | Line 44: | ||
^6^F^Field^0 = Odd Field, 1 = Even Field^ | ^6^F^Field^0 = Odd Field, 1 = Even Field^ | ||
^7^C^Composite Sync^0 = Composite Sync Active^ | ^7^C^Composite Sync^0 = Composite Sync Active^ | ||
+ | |Note: Odd fields start Y:Cb Even fields start Y:Cr|||| | ||
+ | |||
==== The CMPV-DOL Chip ==== | ==== The CMPV-DOL Chip ==== | ||
- | This is the chip used in the official Nintendo component cables. | + | This is the chip used in the official Nintendo component cables. |
{{av: | {{av: | ||
- | ^ GameCube Digital Connector | + | ^ Macronix CMPV-DOL Pinout |
^ Pin ^ Signal ^ Pin ^ Signal ^ | ^ Pin ^ Signal ^ Pin ^ Signal ^ | ||
- | ^ 1 | Data | + | ^ 1 | VDATA7 |
- | ^ 3 | Data | + | ^ 3 | VDATA5 |
- | ^ 5 | 3.3V | 6 | Data | | + | ^ 5 | 3.3V | 6 | VDATA3 |
- | ^ 7 | Data | + | ^ 7 | VDATA2 |
- | ^ 9 | Data | + | ^ 9 | VDATA0 |
- | ^ 11 | 50MHz Clock | 12 | GND | | + | ^ 11 | 54MHz Clock | 12 | GND | |
^ 13 | * | 14 | * | | ^ 13 | * | 14 | * | | ||
- | ^ 15 | R-Y | + | ^ 15 | RED/ |
- | ^ 17 | B-Y | + | ^ 17 | BLUE/ |
- | ^ 19 | Y | 20 | SENS | | + | ^ 19 | GREEN/Y | 20 | SENS | |
^ 21 | H-Sync | ^ 21 | H-Sync | ||
^ 23 | GND | 24 | GND | | ^ 23 | GND | 24 | GND | | ||
| *1.2V Compensation or Filter?? |||| | | *1.2V Compensation or Filter?? |||| |
av/nintendodigitalav.txt · Last modified: 2023/05/26 08:44 by Link83