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av:nintendodigitalav [2008/12/27 01:43] 82.16.39.139av:nintendodigitalav [2019/08/27 20:45] – external edit 127.0.0.1
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 <box warning round|Caveats> <box warning round|Caveats>
-  * Most GameCubes have the digital connector, however to reduce costs Nintendo removed the port from newer systems.  In times past Nintendo would install the digital connector port on request. As of August 2006, they no longer offer this service .They instead offer assistance finding a used console with the appropriate port.+  * Most GameCubes have the digital connector, however to reduce costs Nintendo removed the port from newer systems.  In times past Nintendo would exchange your console for one with the digital connector port on request. As of August 2006, they no longer offer this service .They instead offer assistance finding a used console with the appropriate port.
   * The GameCube is capable of creating a progressive signal, however the software must support it.  No PAL software utilizes the progressive capability of the hardware (so no VGA either).   * The GameCube is capable of creating a progressive signal, however the software must support it.  No PAL software utilizes the progressive capability of the hardware (so no VGA either).
 </box> </box>
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 ^ Pin ^ Signal ^ Pin ^ Signal ^ ^ Pin ^ Signal ^ Pin ^ Signal ^
 ^  1 | DetectCable (pull high 1.8V)  |  2 | 54MHz Clock  | ^  1 | DetectCable (pull high 1.8V)  |  2 | 54MHz Clock  |
-^  3 | ClkSelect(C10)  |  4 | GND  | +^  3 | ClkSelect(CP10)  |  4 | GND  | 
-^  5 | +12V  |  6 | 27Mhz Clock  | +^  5 | +12V  |  6 | 27MHz Clock  | 
-^  7 | Data0 (C09)  |  8 | GND  | +^  7 | VDATA0 (CP09)  |  8 | GND  | 
-^  9 | Data1 (C08)  |  10 | Data2 (C07)  | +^  9 | VDATA1 (CP08)  |  10 | VDATA2 (CP07)  | 
-^  11 | GND  |  12 | Data3 (C06)  | +^  11 | GND  |  12 | VDATA3 (CP06)  | 
-^  13 | Data4 (C04)  |  14 | GND  | +^  13 | VDATA4 (CP04)  |  14 | GND  | 
-^  15 | Data5 (C03)  |  16 | Data6 (C02)  | +^  15 | VDATA5 (CP03)  |  16 | VDATA6 (CP02)  | 
-^  17 | 3.3v   18 | Data7 (C01)  |+^  17 | +3.3V   18 | VDATA7 (CP01)  |
 ^  19 | LRCK (Audio)  |  20 | GND  | ^  19 | LRCK (Audio)  |  20 | GND  |
-^  21 | Data (Audio)  |  22 | BCK (Audio) +^  21 | Data (Audio)  |  22 | BCLK (Audio) 
-| Note: (Cxx) = Chip pin # ||||+| Note: (CPxx) = Chip Pin # ||||
  
 Video is sent as 4:2:2 YCrCb component. Video is sent as 4:2:2 YCrCb component.
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 ^ Macronix CMPV-DOL Pinout ^^^^ ^ Macronix CMPV-DOL Pinout ^^^^
 ^ Pin ^ Signal ^ Pin ^ Signal ^ ^ Pin ^ Signal ^ Pin ^ Signal ^
-^  1 | Data7   2 | Data6  | +^  1 | VDATA7   2 | VDATA6  | 
-^  3 | Data5   4 | Data4  | +^  3 | VDATA5   4 | VDATA4  | 
-^  5 | 3.3V  |  6 | Data3  | +^  5 | 3.3V  |  6 | VDATA3  | 
-^  7 | Data2   8 | Data1  | +^  7 | VDATA2   8 | VDATA1  | 
-^  9 | Data0   10 | ClkSelect |+^  9 | VDATA0   10 | ClkSelect |
 ^  11 | 54MHz Clock  |  12 | GND  | ^  11 | 54MHz Clock  |  12 | GND  |
 ^  13 | *  |  14 | *  | ^  13 | *  |  14 | *  |
-^  15 | R-Y   16 | GND  | +^  15 | RED/Pr   16 | GND  | 
-^  17 | B-Y   18 | 3.3V  | +^  17 | BLUE/Pb   18 | 3.3V  | 
-^  19 | Y  |  20 | SENS  |+^  19 | GREEN/Y  |  20 | SENS  |
 ^  21 | H-Sync  |  22 | V-Sync  | ^  21 | H-Sync  |  22 | V-Sync  |
 ^  23 | GND  |  24 | GND  | ^  23 | GND  |  24 | GND  |
 | *1.2V Compensation or Filter?? |||| | *1.2V Compensation or Filter?? ||||
av/nintendodigitalav.txt · Last modified: 2023/05/26 08:44 by Link83