av:nintendodigitalav
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Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
av:nintendodigitalav [2009/01/24 05:49] – Link83 | av:nintendodigitalav [2009/10/07 04:14] – 119.111.124.194 | ||
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<box warning round|Caveats> | <box warning round|Caveats> | ||
- | * Most GameCubes have the digital connector, however to reduce costs Nintendo removed the port from newer systems. | + | * Most [[http:// |
* The GameCube is capable of creating a progressive signal, however the software must support it. No PAL software utilizes the progressive capability of the hardware (so no VGA either). | * The GameCube is capable of creating a progressive signal, however the software must support it. No PAL software utilizes the progressive capability of the hardware (so no VGA either). | ||
</ | </ | ||
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^ Pin ^ Signal ^ Pin ^ Signal ^ | ^ Pin ^ Signal ^ Pin ^ Signal ^ | ||
^ 1 | DetectCable (pull high 1.8V) | 2 | 54MHz Clock | | ^ 1 | DetectCable (pull high 1.8V) | 2 | 54MHz Clock | | ||
- | ^ 3 | ClkSelect(C10) | 4 | GND | | + | ^ 3 | ClkSelect(CP10) | 4 | GND | |
- | ^ 5 | +12V | 6 | 27Mhz Clock | | + | ^ 5 | +12V | 6 | 27MHz Clock | |
^ 7 | VDATA0 (CP09) | ^ 7 | VDATA0 (CP09) | ||
^ 9 | VDATA1 (CP08) | ^ 9 | VDATA1 (CP08) | ||
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^ 13 | VDATA4 (CP04) | ^ 13 | VDATA4 (CP04) | ||
^ 15 | VDATA5 (CP03) | ^ 15 | VDATA5 (CP03) | ||
- | ^ 17 | +3.3v | + | ^ 17 | +3.3V |
^ 19 | LRCK (Audio) | ^ 19 | LRCK (Audio) | ||
^ 21 | Data (Audio) | ^ 21 | Data (Audio) |
av/nintendodigitalav.txt · Last modified: 2023/05/26 08:44 by Link83