av:nintendomultiav
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av:nintendomultiav [2005/12/17 13:31] – outrider | av:nintendomultiav [2009/01/01 02:53] – 82.16.39.139 | ||
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- | (TODO: I think the GameCube has the same pinout, but I've read that some of the pins are running at a lower or higher voltage. I've seen people mentioning they had problems using SNES or N64 cords for their GC and vice versa, one combination yielding overbright and oversaturated images and the other just a black screen, and that applying a resistor to the wires in question should work. I'm nowhere near sure on the specifics though :\) | + | ===== SNES/N64/GameCube MultiAV connector ===== |
+ | Cable | ||
- | {{http:// | + | {{http:// |
- | ^Pin^Name^Description^ | + | Console: 12-pin male 0.1" |
- | |1|R|Red | + | |
- | |2|G|Green | + | {{av: |
- | |3|CSYNC|Composite Sync (not available on N64)| | + | |
- | |4|B|Blue | + | ^Pin^Name^Description^Pin^Name^Description^ |
- | |5|GND|Ground| | + | | 1 | R | |
- | |6|GND|Ground| | + | | 3 | CSYNC* | Composite Sync* | 4 | B | RGB Blue | |
- | |7|Y|S-Video Y (luma) | + | | 5 | GND | Ground |
- | |8|C|S-Video C (chroma) | + | | 7 | Y | S-Video Y (luma) |
- | |9|CVBS|Composite Video (NTSC)| | + | | 9 | CVBS | Composite Video | 10 | +5V | +5 Volts |
- | |10|+5V|+5 | + | | 11 | L | Left Audio | 12 | R | Right Audio | |
- | |11|L+R|Left+Right Audio (Mono)| | + | *C-Sync is replaced by +12V on PAL SNES and PAL Gamecube consoles |
- | |12|L-R|Left-Right Audio (Used to calculate Stereo| | + | |
+ | Not all signals are available on all systems: | ||
+ | ^ Signal ^ AV Famicom ^ SNES ^ SNES2 ^ N64 ^ GameCube NTSC ^ GameCube PAL ^ | ||
+ | ^ Composite Video | Y | Y | Y | Y | Y | Y | ||
+ | ^ S-Video | ||
+ | ^ RGB | N | Y | N | N | N | Y | | ||
+ | |||
+ | Some AV cables differ between regions: | ||
+ | |||
+ | ^ Signal/ | ||
+ | ^ Composite Video (SNES, N64, Gamecube) | 75ohm resistor to ground, 220uF capacitor in series | Straight through to display | | ||
+ | ^ S-Video Y (N64) | 75ohm resistor to ground, 220uF capacitor in series | Straight through to display | | ||
+ | ^ S-Video C (N64) | 75ohm resistor to ground, 68nF capacitor in series | Straight through to display | | ||
+ | ^ RGB (SNES) | 33ohm (or 47ohm) resistor in series | ||
+ | ^ RGB (Gamecube) | 220uF capacitor in series (R, G and B) (+towards console -towards display) __**IF**__ you are going to watch/use the Composite video on the Scart connection you also need to use a 75 ohm resistor to ground and 220uF capacitor in series on the Composite line| Does not output RGB from the MultiAV port| | ||
+ | |||
+ | According to [[mailto: | ||
+ | |||
+ | For reference, [[http:// | ||
+ | |||
+ | For info on adding RGB to some Nintendo 64 systems, [[http:// | ||
+ | |||
+ | To add RGB to a SNES2 (SNESjr), [[http:// | ||
+ | |||
+ | Here is the pinout for the [[nintendodigitalav|GameCube Digital AV]] port. | ||
+ | |||
+ | <box round warning 40% |PAL Users Note:> | ||
- | Some interesting info from [[mailto: | ||
- | Also note: These pinouts are also valid for the Nintendo 64 console, except for the RGB and sync lines, which aren't present in the N64. For info on adding RGB to a Nintendo 64, [[http:// | ||
- | Also note: the new style SNES does not output RGB or S-video either. [[http:// | ||
- | PAL users note: A PAL SNES outputs +11v on pin 3, not composite Sync. This is for a SCART TV to automatically detect RGB input. Thanks to [[mailto: |
av/nintendomultiav.txt · Last modified: 2019/08/27 20:45 by 127.0.0.1