av:nintendomultiav
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av:nintendomultiav [2005/12/17 13:31] – outrider | av:nintendomultiav [2009/02/15 14:12] – Link83 | ||
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- | (TODO: I think the GameCube has the same pinout, but I've read that some of the pins are running at a lower or higher voltage. I've seen people mentioning they had problems using SNES or N64 cords for their GC and vice versa, one combination yielding overbright and oversaturated images and the other just a black screen, and that applying a resistor to the wires in question should work. I'm nowhere near sure on the specifics though :\) | + | ===== SNES/N64/GameCube MultiAV connector ===== |
+ | Cable: | ||
- | {{http:// | + | {{http:// |
- | ^Pin^Name^Description^ | + | Console: 12-pin male 0.1" |
- | |1|R|Red | + | |
- | |2|G|Green | + | {{av: |
- | |3|CSYNC|Composite Sync (not available on N64)| | + | |
- | |4|B|Blue | + | Motherboard Pinout: |
- | |5|GND|Ground| | + | |
- | |6|GND|Ground| | + | {{: |
- | |7|Y|S-Video Y (luma) (not on SNES2)| | + | |
- | |8|C|S-Video C (chroma) (not on SNES2)| | + | |
- | |9|CVBS|Composite Video (NTSC)| | + | Note that Pin 3 can be either C-Sync or +12V depeding on the consoles region (NTSC or PAL). |
- | |10|+5V|+5 | + | |
- | |11|L+R|Left+Right Audio (Mono)| | + | [Picture taken from an N64 motherboard on which most signals are already labelled] |
- | |12|L-R|Left-Right Audio (Used to calculate Stereo| | + | |
+ | |||
+ | Pinout Chart: | ||
+ | ^Pin^Name^Description^Pin^Name^Description^ | ||
+ | | 1 | R | RGB Red | 2 | G | RGB Green | | ||
+ | | 3 | CSYNC* | Composite Sync* | 4 | B | RGB Blue | | ||
+ | | 5 | GND | Ground | ||
+ | | 7 | Y | S-Video Y (Luma) | ||
+ | | 9 | CVBS | Composite Video | 10 | +5V | +5 Volts | ||
+ | | 11 | L | Left Audio | 12 | R | Right Audio | | ||
+ | *CSYNC/ | ||
+ | |||
+ | Not all signals are available on all systems: | ||
+ | ^ Signal ^ AV Famicom ^ SNES ^ SNES2 ^ N64 ^ GameCube NTSC ^ GameCube PAL ^ | ||
+ | ^ Composite Video | Y | Y | Y | Y | Y | Y | ||
+ | ^ S-Video | ||
+ | ^ RGB | N | Y | N | N | N | Y | | ||
+ | |||
+ | Some AV cables have different internal components between regions: | ||
+ | |||
+ | ^ Console ^ Signal ^ PAL ^ NTSC ^ | ||
+ | ^ SNES | Composite Video | 75ohm resistor to ground on Composite Video | Straight through to display | | ||
+ | ^ SNES | S-Video | Outputs S-Video but cable components (if any) are unknown at this time | Straight through to display | | ||
+ | ^ SNES | RGB | 75ohm resistors to ground on R, G, B and Composite Video | 220uF Capacitors* in series on R, G & B | | ||
+ | ^ N64 | Composite Video | 75ohm resistor to ground on Composite Video (and 220uF capacitor* in series is also recommended) | Straight through to display | | ||
+ | ^ N64 | S-Video | 75ohm resistor to ground and 220uF capacitor* in series on Luma. 75ohm resistor to ground and 68nF capacitor in series on Chroma| Straight through to display | | ||
+ | ^ N64 | RGB | Requires modification first - Only a certain early French model - ' | ||
+ | ^ Gamecube | Composite Video | 75ohm resistor to ground, 220uF capacitor* in series on Composite Video | Straight through to display | | ||
+ | ^ Gamecube | S-Video | Does not output S-Video from the MultiAV port | Straight through to display | | ||
+ | ^ Gamecube | RGB | 220uF Capacitors* in series on R, G & B. If you are going to watch/use the Composite video picture aswell (Scart connection) then you also need to use a 75 ohm resistor to ground and 220uF capacitor* in series on Composite Video| Does not output RGB from the MultiAV port. RGB can be obtained from the ' | ||
+ | |||
+ | *220uF capacitors are polarised, and it is important that the positive leg always goes towards the console and negative leg towards TV/ | ||
+ | |||
+ | The PAL SNES was internally revised 4 or 5 times during its lifetime. Later consoles used a different video encoder chip and supporting cicuitry and ' | ||
+ | |||
+ | According to [[mailto: | ||
+ | |||
+ | Actually, there appears to be different PAL models with different RGB output. In my case, I had an RGB SCART cable designed for GameCube (I popped the SCART connector open, and there were resistors on the RGB pins). I also had two machines: " | ||
+ | |||
+ | For reference, [[http:// | ||
+ | |||
+ | For info on adding RGB to some Nintendo 64 systems, [[http:// | ||
+ | |||
+ | To add RGB to a SNES2 (SNESjr), [[http:// | ||
+ | |||
+ | Here is the pinout for the [[nintendodigitalav|GameCube Digital AV]] port. | ||
+ | |||
+ | <box round warning 40% |PAL Users Note:> | ||
- | Some interesting info from [[mailto: | ||
- | Also note: These pinouts are also valid for the Nintendo 64 console, except for the RGB and sync lines, which aren't present in the N64. For info on adding RGB to a Nintendo 64, [[http:// | ||
- | Also note: the new style SNES does not output RGB or S-video either. [[http:// | ||
- | PAL users note: A PAL SNES outputs +11v on pin 3, not composite Sync. This is for a SCART TV to automatically detect RGB input. Thanks to [[mailto: |
av/nintendomultiav.txt · Last modified: 2019/08/27 20:45 by 127.0.0.1