av:nintendomultiav
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av:nintendomultiav [2005/12/22 21:42] – nfg | av:nintendomultiav [2009/01/02 07:46] – 62.20.210.116 | ||
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===== SNES/ | ===== SNES/ | ||
- | {{http:// | + | Cable |
+ | |||
+ | {{http:// | ||
+ | |||
+ | Console: 12-pin male 0.1" | ||
+ | |||
+ | {{av:snes.gif}} | ||
^Pin^Name^Description^Pin^Name^Description^ | ^Pin^Name^Description^Pin^Name^Description^ | ||
| 1 | R | RGB Red | 2 | G | RGB Green | | | 1 | R | RGB Red | 2 | G | RGB Green | | ||
- | | 3 | CSYNC | Composite Sync | 4 | B | RGB Blue | | + | | 3 | CSYNC* | Composite Sync* | 4 | B | RGB Blue | |
| 5 | GND | Ground | | 5 | GND | Ground | ||
| 7 | Y | S-Video Y (luma) | | 7 | Y | S-Video Y (luma) | ||
| 9 | CVBS | Composite Video | 10 | +5V | +5 Volts | | | 9 | CVBS | Composite Video | 10 | +5V | +5 Volts | | ||
- | | 11 | L+R | Left+Right | + | | 11 | L | Left Audio | 12 | R | Right Audio | |
+ | *C-Sync is replaced by +12V on PAL SNES and PAL Gamecube consoles | ||
Not all signals are available on all systems: | Not all signals are available on all systems: | ||
Line 17: | Line 24: | ||
^ RGB | N | Y | N | N | N | Y | | ^ RGB | N | Y | N | N | N | Y | | ||
- | According to [[mailto: | + | Some AV cables differ between regions: |
+ | |||
+ | ^ Signal/ | ||
+ | ^ Composite Video (SNES, N64, Gamecube) | 75ohm resistor to ground, 220uF capacitor in series | Straight through to display | | ||
+ | ^ S-Video Y (N64) | 75ohm resistor to ground, 220uF capacitor in series | Straight through to display | | ||
+ | ^ S-Video C (N64) | 75ohm resistor to ground, 68nF capacitor in series | Straight through to display | | ||
+ | ^ RGB (SNES) | 33ohm (or 47ohm) resistor in series | ||
+ | ^ RGB (Gamecube) | 220uF capacitor in series (R, G and B) (+towards console -towards display) __**IF**__ you are going to watch/use the Composite video aswell (Scart connection) then you also need to use a 75 ohm resistor to ground and 220uF capacitor in series on the Composite line| Does not output RGB from the MultiAV port| | ||
+ | |||
+ | According to [[mailto: | ||
+ | |||
+ | Actually, there appears to be different PAL models with different RGB output. In my case, I had an RGB SCART cable designed for GameCube (I popped the SCART connector open, and there were resistors on the RGB pins). | ||
+ | I also had two machines: | ||
+ | - SNSP-001(SCN) (PAL, Scandinavian model) | ||
+ | - SNSP-001A(FRG) (PAL, Unknown origin, possibly French or German, guessing by the " | ||
+ | The SCN model did NOT work with the GameCube RGB SCART (picture became close to completely dark after a few seconds), while the FRG model works perfectly with the " | ||
For reference, [[http:// | For reference, [[http:// | ||
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For info on adding RGB to some Nintendo 64 systems, [[http:// | For info on adding RGB to some Nintendo 64 systems, [[http:// | ||
- | To add RGB to a SNES2 (SNESjr), [[http:// | + | To add RGB to a SNES2 (SNESjr), [[http:// |
Here is the pinout for the [[nintendodigitalav|GameCube Digital AV]] port. | Here is the pinout for the [[nintendodigitalav|GameCube Digital AV]] port. | ||
- | <box round warning 40% |PAL Users Note:>A PAL SNES outputs +12v on pin 3, not composite sync. This is for a SCART TV to automatically detect RGB input. | + | <box round warning 40% |PAL Users Note:>The PAL SNES and PAL Gamecube (But not the PAL N64) outputs +12v on pin 3, not composite sync (C-Sync). This is for a SCART TV to automatically detect RGB input. See the [[av: |
+ | |||
av/nintendomultiav.txt · Last modified: 2019/08/27 20:45 by 127.0.0.1