av:nintendomultiav
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
av:nintendomultiav [2006/03/02 03:53] – 200.19.146.200 | av:nintendomultiav [2009/01/02 23:26] – 82.16.39.139 | ||
---|---|---|---|
Line 1: | Line 1: | ||
===== SNES/ | ===== SNES/ | ||
- | {{http:// | + | Cable |
+ | |||
+ | {{http:// | ||
+ | |||
+ | Console: 12-pin male 0.1" | ||
+ | |||
+ | {{av:snes.gif}} | ||
^Pin^Name^Description^Pin^Name^Description^ | ^Pin^Name^Description^Pin^Name^Description^ | ||
| 1 | R | RGB Red | 2 | G | RGB Green | | | 1 | R | RGB Red | 2 | G | RGB Green | | ||
- | | 3 | CSYNC | Composite Sync | 4 | B | RGB Blue | | + | | 3 | CSYNC* | Composite Sync* | 4 | B | RGB Blue | |
| 5 | GND | Ground | | 5 | GND | Ground | ||
| 7 | Y | S-Video Y (luma) | | 7 | Y | S-Video Y (luma) | ||
| 9 | CVBS | Composite Video | 10 | +5V | +5 Volts | | | 9 | CVBS | Composite Video | 10 | +5V | +5 Volts | | ||
- | | 11 | L+R | Left+Right | + | | 11 | L | Left Audio | 12 | R | Right Audio | |
+ | *C-Sync is replaced by +12V on PAL SNES and PAL Gamecube consoles | ||
Not all signals are available on all systems: | Not all signals are available on all systems: | ||
Line 17: | Line 24: | ||
^ RGB | N | Y | N | N | N | Y | | ^ RGB | N | Y | N | N | N | Y | | ||
- | According to [[mailto: | + | Some AV cables differ between regions: |
+ | |||
+ | ^ Signal/ | ||
+ | ^ Composite Video (SNES, N64, Gamecube) | 75ohm resistor to ground, 220uF capacitor in series | Straight through to display | | ||
+ | ^ S-Video Y (N64) | 75ohm resistor to ground, 220uF capacitor in series | Straight through to display | | ||
+ | ^ S-Video C (N64) | 75ohm resistor to ground, 68nF capacitor in series | Straight through to display | | ||
+ | ^ RGB (SNES) | 33ohm (or 47ohm) resistor in series | ||
+ | ^ RGB (Gamecube) | 220uF capacitor in series (R, G and B) (+towards console -towards display) __**IF**__ you are going to watch/use the Composite video aswell (Scart connection) then you also need to use a 75 ohm resistor to ground and 220uF capacitor in series on the Composite line| Does not output RGB from the MultiAV port| | ||
+ | |||
+ | *The PAL SNES was internally revised 4 or 5 times during its lifetime. Later consoles appear to have had different video circuitry and may actually work fine with an unmodified PAL Gamecube Scart cable (with capacitors) The best thing to do is to try an unmodified cable first, and then remove the capacitors/ | ||
+ | |||
+ | According to [[mailto: | ||
+ | |||
+ | Actually, there appears to be different PAL models with different RGB output. In my case, I had an RGB SCART cable designed for GameCube (I popped the SCART connector open, and there were resistors on the RGB pins). I also had two machines: " | ||
For reference, [[http:// | For reference, [[http:// | ||
Line 23: | Line 43: | ||
For info on adding RGB to some Nintendo 64 systems, [[http:// | For info on adding RGB to some Nintendo 64 systems, [[http:// | ||
- | To add RGB to a SNES2 (SNESjr), [[http:// | + | To add RGB to a SNES2 (SNESjr), [[http:// |
Here is the pinout for the [[nintendodigitalav|GameCube Digital AV]] port. | Here is the pinout for the [[nintendodigitalav|GameCube Digital AV]] port. | ||
- | <box round warning 40% |PAL Users Note:>A PAL SNES outputs +12v on pin 3, not composite sync. This is for a SCART TV to automatically detect RGB input. | + | <box round warning 40% |PAL Users Note:>The PAL SNES and PAL Gamecube (But not the PAL N64) outputs +12v on pin 3, not composite sync (C-Sync). This is for a SCART TV to automatically detect RGB input. See the [[av: |
+ | |||
av/nintendomultiav.txt · Last modified: 2019/08/27 20:45 by 127.0.0.1