av:nintendomultiav
Differences
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Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
av:nintendomultiav [2008/12/07 04:58] – 91.115.148.47 | av:nintendomultiav [2009/01/16 04:23] – Link83 | ||
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^Pin^Name^Description^Pin^Name^Description^ | ^Pin^Name^Description^Pin^Name^Description^ | ||
- | | 1 | R | RGB Red | 2 | G | RGB Green | | + | | 1 | R | RGB Red | 2 | G | RGB Green | |
- | | 3 | CSYNC | Composite Sync | 4 | B | RGB Blue | | + | | 3 | CSYNC* | Composite Sync* | 4 | B | RGB Blue | |
| 5 | GND | Ground | | 5 | GND | Ground | ||
| 7 | Y | S-Video Y (luma) | | 7 | Y | S-Video Y (luma) | ||
| 9 | CVBS | Composite Video | 10 | +5V | +5 Volts | | | 9 | CVBS | Composite Video | 10 | +5V | +5 Volts | | ||
| 11 | L | Left Audio | 12 | R | Right Audio | | | 11 | L | Left Audio | 12 | R | Right Audio | | ||
+ | *CSYNC/ | ||
Not all signals are available on all systems: | Not all signals are available on all systems: | ||
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^ RGB | N | Y | N | N | N | Y | | ^ RGB | N | Y | N | N | N | Y | | ||
- | Some AV cables | + | Some AV cables |
- | ^ Signal/Console ^ PAL ^ NTSC ^ | + | ^ Console |
- | ^ Composite Video (SNES, | + | ^ SNES | Composite Video | 75ohm resistor to ground | Straight through to display | |
- | ^ S-Video | + | ^ SNES | S-Video | Outputs S-Video but cable components |
- | ^ S-Video | + | ^ SNES | RGB | 75ohm resistors to ground on the R, G, B and Composite lines | 220uF Capacitors* in series on R, G & B lines | |
- | ^ RGB (SNES) | + | ^ N64 | Composite Video | 75ohm resistor to ground |
+ | ^ N64 | S-Video | Luma-75ohm resistor to ground | ||
+ | ^ N64 | RGB | Requires modification first - Only early French consoles can be modified easily. Any components will depend on the mod performed | Requires modification first - Only early NTSC consoles can be modified easily. Any components will depend on the mod performed | | ||
+ | ^ Gamecube | Composite | ||
+ | ^ Gamecube | S-Video | Does not output S-Video from the MultiAV port | Straight through to display | | ||
+ | ^ Gamecube | RGB | 220uF Capacitors* | ||
+ | |||
+ | *220uF capacitors are polarised, and it is important that the positive leg always goes towards the console and negative leg towards TV/ | ||
+ | |||
+ | The PAL SNES was internally revised 4 or 5 times during its lifetime. Later consoles appear to have had different video circuitry and may actually work fine with an unmodified PAL Gamecube Scart cable (with capacitors) The best thing to do is to try an unmodified cable first, and then remove the capacitors/ | ||
According to [[mailto: | According to [[mailto: | ||
+ | |||
+ | Actually, there appears to be different PAL models with different RGB output. In my case, I had an RGB SCART cable designed for GameCube (I popped the SCART connector open, and there were resistors on the RGB pins). I also had two machines: " | ||
For reference, [[http:// | For reference, [[http:// | ||
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Here is the pinout for the [[nintendodigitalav|GameCube Digital AV]] port. | Here is the pinout for the [[nintendodigitalav|GameCube Digital AV]] port. | ||
- | <box round warning 40% |PAL Users Note:>A PAL SNES outputs +12v on pin 3, not composite sync. This is for a SCART TV to automatically detect RGB input. | + | <box round warning 40% |PAL Users Note:>The PAL SNES and PAL Gamecube (But not the PAL N64) outputs +12v on pin 3, not composite sync (C-Sync). This is for a SCART TV to automatically detect RGB input. |
av/nintendomultiav.txt · Last modified: 2019/08/27 20:45 by 127.0.0.1