av:nintendomultiav
Differences
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Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
av:nintendomultiav [2009/01/16 04:23] – Link83 | av:nintendomultiav [2009/02/15 14:34] – Link83 | ||
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===== SNES/ | ===== SNES/ | ||
- | Cable | + | Cable: |
{{http:// | {{http:// | ||
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{{av: | {{av: | ||
+ | Motherboard Pinout: | ||
+ | |||
+ | {{: | ||
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+ | Note that Pin 3 can be either C-Sync or +12V depending on the consoles region (NTSC or PAL). | ||
+ | |||
+ | [Picture taken from an N64 motherboard on which most signals are already labelled] | ||
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+ | |||
+ | Pinout Chart: | ||
^Pin^Name^Description^Pin^Name^Description^ | ^Pin^Name^Description^Pin^Name^Description^ | ||
| 1 | R | RGB Red | 2 | G | RGB Green | | | 1 | R | RGB Red | 2 | G | RGB Green | | ||
| 3 | CSYNC* | Composite Sync* | 4 | B | RGB Blue | | | 3 | CSYNC* | Composite Sync* | 4 | B | RGB Blue | | ||
| 5 | GND | Ground | | 5 | GND | Ground | ||
- | | 7 | Y | S-Video Y (luma) | + | | 7 | Y | S-Video Y (Luma) |
| 9 | CVBS | Composite Video | 10 | +5V | +5 Volts | | | 9 | CVBS | Composite Video | 10 | +5V | +5 Volts | | ||
| 11 | L | Left Audio | 12 | R | Right Audio | | | 11 | L | Left Audio | 12 | R | Right Audio | | ||
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^ Console ^ Signal ^ PAL ^ NTSC ^ | ^ Console ^ Signal ^ PAL ^ NTSC ^ | ||
- | ^ SNES | Composite Video | 75ohm resistor to ground | Straight through to display | | + | ^ SNES | Composite Video | 75ohm resistor to ground |
^ SNES | S-Video | Outputs S-Video but cable components (if any) are unknown at this time | Straight through to display | | ^ SNES | S-Video | Outputs S-Video but cable components (if any) are unknown at this time | Straight through to display | | ||
- | ^ SNES | RGB | 75ohm resistors to ground on the R, G, B and Composite | + | ^ SNES | RGB | 75ohm resistors to ground on R, G, B and Composite |
- | ^ N64 | Composite Video | 75ohm resistor to ground (220uF capacitor in series is also recommended) | Straight through to display | | + | ^ N64 | Composite Video | 75ohm resistor to ground |
- | ^ N64 | S-Video | Luma-75ohm resistor to ground and 220uF capacitor* in series. | + | ^ N64 | S-Video | 75ohm resistor to ground and 220uF capacitor* in series |
- | ^ N64 | RGB | Requires modification first - Only early French | + | ^ N64 | RGB | Requires modification first - Only a certain |
- | ^ Gamecube | Composite Video | 75ohm resistor to ground, 220uF capacitor* in series | + | ^ Gamecube | Composite Video | 75ohm resistor to ground, 220uF capacitor* in series |
^ Gamecube | S-Video | Does not output S-Video from the MultiAV port | Straight through to display | | ^ Gamecube | S-Video | Does not output S-Video from the MultiAV port | Straight through to display | | ||
- | ^ Gamecube | RGB | 220uF Capacitors* in series on R, G and B lines. If you are going to watch/use the Composite video aswell (Scart connection) then you also need to use a 75 ohm resistor to ground and 220uF capacitor* in series on the Composite | + | ^ Gamecube | RGB | 220uF Capacitors* in series on R, G & B. If you are going to watch/use the Composite video picture |
*220uF capacitors are polarised, and it is important that the positive leg always goes towards the console and negative leg towards TV/Display. | *220uF capacitors are polarised, and it is important that the positive leg always goes towards the console and negative leg towards TV/Display. | ||
- | The PAL SNES was internally revised 4 or 5 times during its lifetime. Later consoles | + | The PAL SNES was internally revised 4 or more times during its lifetime. Later consoles |
- | According to [[mailto: | + | According to [[mailto: |
Actually, there appears to be different PAL models with different RGB output. In my case, I had an RGB SCART cable designed for GameCube (I popped the SCART connector open, and there were resistors on the RGB pins). I also had two machines: " | Actually, there appears to be different PAL models with different RGB output. In my case, I had an RGB SCART cable designed for GameCube (I popped the SCART connector open, and there were resistors on the RGB pins). I also had two machines: " | ||
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For info on adding RGB to some Nintendo 64 systems, [[http:// | For info on adding RGB to some Nintendo 64 systems, [[http:// | ||
- | To add RGB to a SNES2 (SNESjr), [[http://www..]] | + | To add RGB to a SNES2/SNESjr, [[http://gamesx.com/ |
Here is the pinout for the [[nintendodigitalav|GameCube Digital AV]] port. | Here is the pinout for the [[nintendodigitalav|GameCube Digital AV]] port. |
av/nintendomultiav.txt · Last modified: 2019/08/27 20:45 by 127.0.0.1