This is an old revision of the document!
(TODO: does the GameCube have the same pinout and such?)
Pin | Name | Description |
---|---|---|
1 | R | Red (not available on N64) |
2 | G | Green (not available on N64) |
3 | CSYNC | Composite Sync (not available on N64) |
4 | B | Blue (not available on N64) |
5 | GND | Ground |
6 | GND | Ground |
7 | Y | S-Video Y (luma) (not on SNES2) |
8 | C | S-Video C (chroma) (not on SNES2) |
9 | CVBS | Composite Video (NTSC) |
10 | +5V | +5 VDC |
11 | L+R | Left+Right Audio (Mono) |
12 | L-R | Left-Right Audio (Used to calculate Stereo |
Some interesting info from Jim Christy about the AV outputs: As seen below, the SNES does have RGB capability. I was able to get a stable raster on my NEC MultiSync “classic” using the RGB and sync pins. However, the video levels are not RS-170 compatible. The DC offset needs to be filtered out with some large capacitors and the peak-to-peak video amplitude may need to be reduced to 0.7v by using a lower load impedance than 75 ohms.“ Now, what this means to you and I is something else entirely. See the RGB Caveats for more details on RGB output usage. For reference, here's the pinout I use to connect all my systems to my monitors. I single common pinout means I don't need a seperate monitor cable for each system.
Also note: These pinouts are also valid for the Nintendo 64 console, except for the RGB and sync lines, which aren't present in the N64. For info on adding RGB to a Nintendo 64, see here.
Also note: the new style SNES does not output RGB or S-video either. See here for more info.
PAL users note: A PAL SNES outputs +11v on pin 3, not composite Sync. This is for a SCART TV to automatically detect RGB input. Thanks to Mark K. for this info.