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SNES/N64/GameCube MultiAV connector
Pin | Name | Description | Pin | Name | Description |
---|---|---|---|---|---|
1 | R | RGB Red | 2 | G | RGB Green |
3 | CSYNC | Composite Sync | 4 | B | RGB Blue |
5 | GND | Ground | 6 | GND | Ground |
7 | Y | S-Video Y (luma) | 8 | C | S-Video C (chroma) |
9 | CVBS | Composite Video | 10 | +5V | +5 Volts |
11 | L+R | Left+Right Audio (Mono) | 12 | L-R | Left-Right Audio (Used to calculate Stereo) |
Not all signals are available on all systems:
Signal | AV Famicom | SNES | SNES2 | N64 | GameCube NTSC | GameCube PAL |
---|---|---|---|---|---|---|
Composite Video | Y | Y | Y | Y | Y | Y |
S-Video | N | Y | N | Y | Y | N |
RGB | N | Y | N | N | N | Y |
According to Jim Christy, the US and NTSC SNES have a 'DC offset', which is basically extra voltage, on the RGB lines. You can filter this out with one 220uf capacitor on each of the RGB lines (+ towards console, - towards display). PAL SNES systems do not need these caps, but PAL GameCubes do. NTSC GameCubes don't output RGB through this connector.
For reference, here's the pinout I use to connect all my systems to my monitors. A single common pinout means I don't need a seperate monitor cable for each system.
For info on adding RGB to some Nintendo 64 systems, see here.
To add RGB to a SNES2 (SNESjr), http://www.carlosap.com.br.
Here is the pinout for the GameCube Digital AV port.
PAL Users Note: