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av:nintendodigitalav

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Nintendo GameCube Digital AV Connector

The DigitalAV connector carries digital sound and digital component video. Neither signal is useful by itself; the Nintendo component cable converts the digital to analogue component, and a chip is required to convert the digital audio to a usable format (TOSlink, etc). Special thanks to Oscar for this information.

Caveats

  • Most GameCubes have the digital connector, however to reduce costs Nintendo removed the port from newer systems. Nintendo will add the port to your GameCube if you call and ask them about it.
  • The GameCube is capable of creating a progressive signal, however the software must support it. No PAL software utilizes the progressive capability of the hardware (so no VGA either).

The Connector








GameCube Digital Connector
Pin Signal Pin Signal
1 3.3V 2 50MHz Clock
3 Data (C10) 4 GND
5 ? 6 ?
7 Data (C09) 8 GND
9 Data (C08) 10 Data (C07)
11 GND 12 Data (C06)
13 Data (C04) 14 GND
15 Data (C03) 16 Data (C02)
17 ? 18 Data (C01)
19 ? 20 GND
21 ? 22 ?

The Chip

This is the chip used in the official Nintendo component cables. It's made by Macronix, but is only made for Nintendo and Macronix won't divulge its secrets. The image below shows a cable with the RGB mod applied, hence the RGB select wire on pin 12, and the H/V Sync on pins 21 + 22.

GameCube Digital Connector
Pin Signal Pin Signal
1 Data 2 Data
3 Data 4 Data
5 3.3V 6 Data
7 Data 8 Data
9 Data 10 Data
11 50MHz Clock 12 GND
13 * 14 *
15 R-Y 16 GND
17 B-Y 18 3.3V
19 Y 20 SENS
21 H-Sync 22 V-Sync
23 GND 24 GND
*1.2V Compensation or Filter??
av/nintendodigitalav.1134801268.txt.gz · Last modified: 2019/08/27 20:44 (external edit)