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av:nintendodigitalav [2006/09/07 11:38] – Correction regarding Nintendo adding the digital out port. I've contacted Nintendo and was told that they will not add a port. They'll source a model 100 (the one with the port) but they won't add a port to the model 101. 24.3.122.45av:nintendodigitalav [2023/05/26 08:44] (current) Link83
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 The DigitalAV connector carries digital sound and digital component video.  Neither signal is useful by itself; the Nintendo component cable converts the digital to analogue component, and a chip is required to convert the digital audio to a usable format (TOSlink, etc).  Special thanks to **Oscar** for this information. The DigitalAV connector carries digital sound and digital component video.  Neither signal is useful by itself; the Nintendo component cable converts the digital to analogue component, and a chip is required to convert the digital audio to a usable format (TOSlink, etc).  Special thanks to **Oscar** for this information.
  
-There are other pages detailing the [[nintendoGCRGB|GameCube RGB + VGA]] and [[nintendoGCDA|Digital Audio]] mods on this wiki.+There are other pages detailing the [[gamecube_rgb|GameCube RGB + VGA]] and [[nintendoGCDA|Digital Audio]] mods on this wiki.
  
 <box warning round|Caveats> <box warning round|Caveats>
-  * Most GameCubes have the digital connector, however to reduce costs Nintendo removed the port from newer systems.  In times past Nintendo would install the digital connector port on request. As of August 2006, they no longer offer this service .They instead offer assistance finding a used console with the appropriate port.+  * Most GameCubes have the digital connector, however to reduce costs Nintendo removed the port from newer systems.  In times past Nintendo would exchange your console for one with the digital connector port on request. As of August 2006, they no longer offer this service .They instead offer assistance finding a used console with the appropriate port.
   * The GameCube is capable of creating a progressive signal, however the software must support it.  No PAL software utilizes the progressive capability of the hardware (so no VGA either).   * The GameCube is capable of creating a progressive signal, however the software must support it.  No PAL software utilizes the progressive capability of the hardware (so no VGA either).
 </box> </box>
  
 ==== The Connector ==== ==== The Connector ====
-{{av:gamecubedigital2.png }} +{{:av:gamecubedigital1.png|}} 
-\\ \\ \\ \\ \\ \\ \\+\\ \\
 ^ GameCube Digital Connector ^^^^ ^ GameCube Digital Connector ^^^^
 ^ Pin ^ Signal ^ Pin ^ Signal ^ ^ Pin ^ Signal ^ Pin ^ Signal ^
-^  1 | DetectCable (pull high)  |  2 | 54MHz Clock  | +^  1 | DetectCable (pull high 1.8V)  |  2 | 54MHz Clock  | 
-^  3 | ClkSelect(C10)  |  4 | GND  | +^  3 | ClkSelect(CP10)  |  4 | GND  | 
-^  5 | +12V  |  6 | 27Mhz Clock  | +^  5 | +12V  |  6 | 27MHz Clock  | 
-^  7 | Data0 (C09)  |  8 | GND  | +^  7 | VDATA0 (CP09)  |  8 | GND  | 
-^  9 | Data1 (C08)  |  10 | Data2 (C07)  | +^  9 | VDATA1 (CP08)  |  10 | VDATA2 (CP07)  | 
-^  11 | GND  |  12 | Data3 (C06)  | +^  11 | GND  |  12 | VDATA3 (CP06)  | 
-^  13 | Data4 (C04)  |  14 | GND  | +^  13 | VDATA4 (CP04)  |  14 | GND  | 
-^  15 | Data5 (C03)  |  16 | Data6 (C02)  | +^  15 | VDATA5 (CP03)  |  16 | VDATA6 (CP02)  | 
-^  17 | 3.3v   18 | Data7 (C01)  |+^  17 | +3.3V   18 | VDATA7 (CP01)  |
 ^  19 | LRCK (Audio)  |  20 | GND  | ^  19 | LRCK (Audio)  |  20 | GND  |
-^  21 | Data (Audio)  |  22 | BCK (Audio) +^  21 | Data (Audio)  |  22 | BCLK (Audio) 
-| Note: (Cxx) = Chip pin # ||||+| Note: (CPxx) = Chip Pin # ||||
  
 Video is sent as 4:2:2 YCrCb component. Video is sent as 4:2:2 YCrCb component.
Line 45: Line 45:
 ^7^C^Composite Sync^0 = Composite Sync Active^ ^7^C^Composite Sync^0 = Composite Sync Active^
 |Note: Odd fields start Y:Cb Even fields start Y:Cr|||| |Note: Odd fields start Y:Cb Even fields start Y:Cr||||
 +
  
 ==== The CMPV-DOL Chip ==== ==== The CMPV-DOL Chip ====
-This is the chip used in the official Nintendo component cables.  It'made by Macronix, but is only made for Nintendo and Macronix won'divulge its secrets.  The image below shows a cable with the RGB mod applied, hence the RGB select wire on pin 12, and the H/V Sync on pins 21 + 22.+This is the chip used in the official Nintendo component cables.  It'manufactured by Macronix, but is an ASIC (application-specific IC) made exclusively for Nintendo and neither company, as of February 2008, will divulge its secrets.  The image below shows a cable with the RGB mod applied, hence the RGB select wire on pin 12, and the H/V Sync on pins 21 + 22.
  
 {{av:gamecubedigital3.png }}  {{av:gamecubedigital3.png }} 
  
-GameCube Digital Connector ^^^^+Macronix CMPV-DOL Pinout ^^^^
 ^ Pin ^ Signal ^ Pin ^ Signal ^ ^ Pin ^ Signal ^ Pin ^ Signal ^
-^  1 | Data7   2 | Data6  | +^  1 | VDATA7   2 | VDATA6  | 
-^  3 | Data5   4 | Data4  | +^  3 | VDATA5   4 | VDATA4  | 
-^  5 | 3.3V  |  6 | Data3  | +^  5 | 3.3V  |  6 | VDATA3  | 
-^  7 | Data2   8 | Data1  | +^  7 | VDATA2   8 | VDATA1  | 
-^  9 | Data0   10 | ClkSelect |+^  9 | VDATA0   10 | ClkSelect |
 ^  11 | 54MHz Clock  |  12 | GND  | ^  11 | 54MHz Clock  |  12 | GND  |
 ^  13 | *  |  14 | *  | ^  13 | *  |  14 | *  |
-^  15 | R-Y   16 | GND  | +^  15 | RED/Pr   16 | GND  | 
-^  17 | B-Y   18 | 3.3V  | +^  17 | BLUE/Pb   18 | 3.3V  | 
-^  19 | Y  |  20 | SENS  |+^  19 | GREEN/Y  |  20 | SENS  |
 ^  21 | H-Sync  |  22 | V-Sync  | ^  21 | H-Sync  |  22 | V-Sync  |
 ^  23 | GND  |  24 | GND  | ^  23 | GND  |  24 | GND  |
 | *1.2V Compensation or Filter?? |||| | *1.2V Compensation or Filter?? ||||
av/nintendodigitalav.1157593108.txt.gz · Last modified: 2019/08/27 20:44 (external edit)