av:nintendomultiav
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av:nintendomultiav [2009/02/15 14:11] – Link83 | av:nintendomultiav [2010/04/15 03:33] – sophia | ||
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- | Note that Pin 3 can be either C-Sync or +12V depeding | + | Note that Pin 3 can be either C-Sync or +12V depending |
- | [Picture taken from an N64 motherboard | + | [Picture taken from an N64 motherboard |
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^ N64 | S-Video | 75ohm resistor to ground and 220uF capacitor* in series on Luma. 75ohm resistor to ground and 68nF capacitor in series on Chroma| Straight through to display | | ^ N64 | S-Video | 75ohm resistor to ground and 220uF capacitor* in series on Luma. 75ohm resistor to ground and 68nF capacitor in series on Chroma| Straight through to display | | ||
^ N64 | RGB | Requires modification first - Only a certain early French model - ' | ^ N64 | RGB | Requires modification first - Only a certain early French model - ' | ||
- | ^ Gamecube | Composite Video | 75ohm resistor to ground, 220uF capacitor* in series on Composite Video | Straight through to display | | + | ^ Gamecube | Composite Video | 75ohm resistor to ground |
^ Gamecube | S-Video | Does not output S-Video from the MultiAV port | Straight through to display | | ^ Gamecube | S-Video | Does not output S-Video from the MultiAV port | Straight through to display | | ||
- | ^ Gamecube | RGB | 220uF Capacitors* in series on R, G & B. If you are going to watch/use the Composite video picture aswell (Scart connection) then you also need to use a 75 ohm resistor to ground and 220uF capacitor* in series on Composite Video| Does not output RGB from the MultiAV port. RGB can be obtained from the ' | + | ^ Gamecube | RGB | 220uF Capacitors* in series on R, G & B. If you are going to watch/use the Composite video picture aswell (Scart connection) then you also need to use a 75ohm resistor to ground and 220uF capacitor* in series on Composite Video| Does not output RGB from the MultiAV port. RGB can be obtained from the ' |
*220uF capacitors are polarised, and it is important that the positive leg always goes towards the console and negative leg towards TV/Display. | *220uF capacitors are polarised, and it is important that the positive leg always goes towards the console and negative leg towards TV/Display. | ||
- | The PAL SNES was internally revised 4 or 5 times during its lifetime. Later consoles used a different video encoder chip and supporting | + | The PAL SNES was internally revised 4 or more times during its lifetime. Later consoles used a different video encoder chip and supporting |
- | According to [[mailto: | + | According to [[mailto: |
- | Actually, there appears to be different PAL models with different RGB output. In my case, I had an RGB SCART cable designed for GameCube (I popped the SCART connector open, and there were resistors on the RGB pins). I also had two machines: " | + | Actually, there appears to be different PAL models with different RGB output. In my case, I had an RGB SCART cable designed for GameCube (I popped the SCART connector open, and there were resistors on the RGB pins)(But I'm going to [[http:// |
For reference, [[http:// | For reference, [[http:// | ||
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For info on adding RGB to some Nintendo 64 systems, [[http:// | For info on adding RGB to some Nintendo 64 systems, [[http:// | ||
- | To add RGB to a SNES2 (SNESjr), [[http://www..]] | + | To add RGB to a SNES2/SNESjr, [[http://gamesx.com/ |
Here is the pinout for the [[nintendodigitalav|GameCube Digital AV]] port. | Here is the pinout for the [[nintendodigitalav|GameCube Digital AV]] port. |
av/nintendomultiav.txt · Last modified: 2019/08/27 20:45 by 127.0.0.1