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controls:pc_engine_controller

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controls:pc_engine_controller [2009/01/10 08:01] – old revision restored Lawrencecontrols:pc_engine_controller [2010/12/27 03:13] – (I, II, ST, SL )BUTTONS CHANGED TO (I, II, RN, SL) bigsanta
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 ===== PC Engine / TurboGrafx 16 Controller ===== ===== PC Engine / TurboGrafx 16 Controller =====
-The PC Engine uses the same chip as the [[megadrive_genesis_controller_3|Genesis 3-button pad]]: the [[chips:74157]].  Basically, the console sends a high/low signal on a select line, triggering four different signals.  The buttons (I, II, ST, SL) are returned when the select line is LOW, the d-pad is returned when select is HIGH.+The PC Engine uses the same chip as the [[megadrive_genesis_controller_3|Genesis 3-button pad]]: the [[chips:74157]].  Basically, the console sends a high/low signal on a select line, triggering four different signals.  The buttons (I, II, RN, SL) are returned when the select line is LOW, the d-pad is returned when select is HIGH.
  
 All the TG and most of the PCE pads also had auto-fire, which required the use of another chip: the [[chips:74163]].  This simple binary counter is advanced by the select line, and every fourth or eighth 'pulse' it activates the I and II buttons, effectively creating two rapid-fire speeds. All the TG and most of the PCE pads also had auto-fire, which required the use of another chip: the [[chips:74163]].  This simple binary counter is advanced by the select line, and every fourth or eighth 'pulse' it activates the I and II buttons, effectively creating two rapid-fire speeds.
  
 {{ controls:pcengine_pad_schematic.png }} {{ controls:pcengine_pad_schematic.png }}
controls/pc_engine_controller.txt · Last modified: 2019/08/27 20:45 by 127.0.0.1