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imports:sega_saturn

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Sega Saturn Import Mod

All Sega Saturns can be modified to play imported games from any region. Don't be afraid to open it up and have a look around, there's nothing to be scared of as long as you pay attention to what you're doing, don't force anything, and be keep all the screws!

The Theory

The basic theory is simple: There are jumpers on the Saturn mainboard which tell the OS what country it is running in. Changing these jumpers will make the Saturn believe it is running in another country, allowing you to run imported software. It will NOT work for copied software (Software pirates must die!), nor will it translate your games from Japanese to English. There are four jumpers we are concerned with, #6, 7, 10 and 11. For an American Saturn the jumpers currently set are 10 and 7. To change it to Japanese mode, you must open these jumpers and close jumpers 11 and 6.

The Jumpers

Another way of looking at it is this: Jumpers 6 and 7 are really just +5v, GND and a point common to both jumpers. Typically this 'common' point is between both jumpers, but not always. The common point of each jumper pair connects to a chip, and that's how the Saturn knows the region. +5v is one country, GND is another. Simple, right?

Let's try another way: If the point common to both 6 + 7 is set to +5v, the Saturn thinks it's in Japan. If you set it to Ground, then it's in North America. The common point for 10 + 11 is Ground for Japan, and +5v for the US.

Sega was nice to us - these jumpers are clearly labelled on all Saturn boards, and all you've got to is find them, and install your switch. On all models you'll find the jumpers on the bottom of the PCB. On some they'll be on the bottom AND the top. On all of them the labels will be tiny and often hard to find, but keep looking. I assure you they are there. Please don't email me saying you can't find them - I don't care how long it takes, they are there and you're gonna find them on your own. It's time for the boy to become a man!

Common Points

It's not strictly necessary to know where the common points are if you're making a permanent change. If you're installing a switch, you must connect the common point to the center leg of the switch, or you will connect +5V and GND, and then sparks fly (and Saturns die).

The Country Codes

RegionJumpers
.JP6/JP7JP8/JP9JP10/JP11JP12/JP13
Do Not Use GND GND GND GND
Japan +5v GND GND GND
Asia NTSC GND +5v GND GND
Sega Reserved +5v +5v GND GND
North America GND GND +5v GND
Mid + S America NTSC +5v GND +5v GND
Korea GND +5v +5v GND
Sega Reserved +5v +5v +5v GND
Sega Reserved GND GND GND +5v
Sega Reserved +5v GND GND +5v
Asia PAL GND +5v GND +5v
Sega Reserved +5v +5v GND +5v
Europe Etc GND GND +5v +5v
Mid + S America PAL +5v GND +5v +5v
Sega Reserved GND +5v +5v +5v
Do Not Use +5v +5v +5v +5v

The Jumpers

There are several different revisions of Saturn PCB. The jumpers moved around a lot. Often they're close to each other, but some PCBs have them spread out, and even on different sides of the PCB. Here are the photos of every known Saturn PCB, as well as the diagrams showing the locations for every common point (A, B, C or D) for each jumper pair. Well, almost. There is one set of images missing. FIXME

Diagram Photo
www.gamesx.com_grafx_satjumpers1.jpg
www.gamesx.com_grafx_satjumpers2.jpg
www.gamesx.com_grafx_satjumpers3.jpg
The next two sets apply only to the HiSaturn Navi
www.gamesx.com_grafx_satjumpersh1.jpg
www.gamesx.com_grafx_satjumpersh2.jpg
imports/sega_saturn.1134998913.txt.gz · Last modified: 2019/08/27 20:44 (external edit)