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nfg:backup_technique_and_game_lab [2005/12/25 23:49] – created nfgnfg:backup_technique_and_game_lab [2019/08/27 20:45] (current) – external edit 127.0.0.1
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 ===== Backup Technique + Game Lab ===== ===== Backup Technique + Game Lab =====
-If you were any kind of hacker in Japan during the late eighties or later, you'd have had a hard time staying away from Backup Technique (バックアップ括用テクニック) magazine.  Starting with the Famicom, this A5-sized magazine covered nearly every console and computer system available, and was filled with hard and soft hacking, cracking and duplication.  It was a magazine that simply had no Western equivalent.+If you were any kind of hacker in Japan during the late eighties or later, you'd have had a hard time staying away from Backup Technique (バックアップ括用テクニック) magazine.  Starting with the Famicom, this A5-sized magazine covered nearly every console and computer system available, and was filled with hard and soft hacking, cracking and duplication.  It was a magazine that simply had no Western equivalent. ((A magazine called “Hardcore Computist” (later simply “Computist”) had cracking techniques for Apple II (and later PC) computers, but never discussed console games.))
  
 Backup Technique later changed the name to GameLab, a less copyright-offensive title.  As GameLab the focus slowly started to shift, as consoles became less and less hacker friendly, from low-level hacking to GameShark codes, modchip information and flashcart reviews. Backup Technique later changed the name to GameLab, a less copyright-offensive title.  As GameLab the focus slowly started to shift, as consoles became less and less hacker friendly, from low-level hacking to GameShark codes, modchip information and flashcart reviews.
 +
 +Both magazines covered anything they considered interesting.  For a while BackupTechnique ran a regular column on the Amiga, including the CD32 and CDTV, they touched on the Atari ST and Falcon, and even the Atari Jaguar saw a few mentions.  Controller adaptors, rapid-fire schematics, RGB and audio amplifiers, arcade tech before and including the JAMMA standard, home-made superguns (called control boxes) and a whole lot more.
  
 GameLab continues to be published to this day, though it's far less interesting than the old days.  Most recent issues are filled with more hentai, porn ads and knockoff controllers than is really palatable.  It used to be a fantastic resource, and up to and including the Dreamcast and GBA they included plenty of hacking tips, schematics and resources for the gamers familiar with a soldering iron. GameLab continues to be published to this day, though it's far less interesting than the old days.  Most recent issues are filled with more hentai, porn ads and knockoff controllers than is really palatable.  It used to be a fantastic resource, and up to and including the Dreamcast and GBA they included plenty of hacking tips, schematics and resources for the gamers familiar with a soldering iron.
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 The A5 format is very popular in Japan, and many specialist magazines are released in this format.  Sansai Books offers some almost mainstream titles like Phone Mania and Radio Life as well as counter-culture titles such as 'Dangerous BBS Guide' and a layman's (heh) guide to adult videos. The A5 format is very popular in Japan, and many specialist magazines are released in this format.  Sansai Books offers some almost mainstream titles like Phone Mania and Radio Life as well as counter-culture titles such as 'Dangerous BBS Guide' and a layman's (heh) guide to adult videos.
  
-{{ http://gamesx.com/grafx/AVnoHon.jpg }}+{{ http://gamesx.com/grafx/AVnoHon.jpg?nocache }}
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-FIXME - Add some images.+
  
nfg/backup_technique_and_game_lab.1135518558.txt.gz · Last modified: 2019/08/27 20:44 (external edit)