av:nintendomultiav
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av:nintendomultiav [2005/12/02 10:41] – created 67.97.154.121 | av:nintendomultiav [2009/01/02 07:46] – 62.20.210.116 | ||
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- | (TODO: does the GameCube | + | ===== SNES/N64/GameCube |
- | {{http:// | + | Cable |
- | ^Pin^Name^Description^ | + | {{http:// |
- | |1|R|Red | + | |
- | |2|G|Green | + | Console: 12-pin male 0.1" |
- | |3|CSYNC|Composite Sync (not available on N64)| | + | |
- | |4|B|Blue | + | {{av: |
- | |5|GND|Ground| | + | |
- | |6|GND|Ground| | + | ^Pin^Name^Description^Pin^Name^Description^ |
- | |7|Y|S-Video Y (luma) | + | | 1 | R | |
- | |8|C|S-Video C (chroma) | + | | 3 | CSYNC* | Composite Sync* | 4 | B | RGB Blue | |
- | |9|CVBS|Composite Video (NTSC)| | + | | 5 | GND | Ground |
- | |10|+5V|+5 | + | | 7 | Y | S-Video Y (luma) |
- | |11|L+R|Left+Right Audio (Mono)| | + | | 9 | CVBS | Composite Video | 10 | +5V | +5 Volts |
- | |12|L-R|Left-Right Audio (Used to calculate Stereo| | + | | 11 | L | Left Audio | 12 | R | Right Audio | |
+ | *C-Sync is replaced by +12V on PAL SNES and PAL Gamecube consoles | ||
+ | |||
+ | Not all signals are available on all systems: | ||
+ | ^ Signal ^ AV Famicom ^ SNES ^ SNES2 ^ N64 ^ GameCube NTSC ^ GameCube PAL ^ | ||
+ | ^ Composite Video | Y | Y | Y | Y | Y | Y | ||
+ | ^ S-Video | ||
+ | ^ RGB | N | Y | N | N | N | Y | | ||
+ | |||
+ | Some AV cables differ between regions: | ||
+ | |||
+ | ^ Signal/ | ||
+ | ^ Composite Video (SNES, N64, Gamecube) | 75ohm resistor to ground, 220uF capacitor in series | Straight through to display | | ||
+ | ^ S-Video Y (N64) | 75ohm resistor to ground, 220uF capacitor in series | Straight through to display | | ||
+ | ^ S-Video C (N64) | 75ohm resistor to ground, 68nF capacitor in series | Straight through to display | | ||
+ | ^ RGB (SNES) | 33ohm (or 47ohm) resistor in series | ||
+ | ^ RGB (Gamecube) | 220uF capacitor in series (R, G and B) (+towards console -towards display) __**IF**__ you are going to watch/use the Composite video aswell (Scart connection) then you also need to use a 75 ohm resistor to ground and 220uF capacitor in series on the Composite line| Does not output RGB from the MultiAV port| | ||
+ | |||
+ | According to [[mailto: | ||
+ | |||
+ | Actually, there appears to be different PAL models with different RGB output. In my case, I had an RGB SCART cable designed for GameCube (I popped the SCART connector open, and there were resistors on the RGB pins). | ||
+ | I also had two machines: | ||
+ | - SNSP-001(SCN) (PAL, Scandinavian model) | ||
+ | - SNSP-001A(FRG) (PAL, Unknown origin, possibly French or German, guessing by the " | ||
+ | The SCN model did NOT work with the GameCube RGB SCART (picture became close to completely dark after a few seconds), while the FRG model works perfectly with the " | ||
+ | |||
+ | For reference, [[http:// | ||
+ | |||
+ | For info on adding RGB to some Nintendo 64 systems, [[http:// | ||
+ | |||
+ | To add RGB to a SNES2 (SNESjr), [[http:// | ||
+ | |||
+ | Here is the pinout for the [[nintendodigitalav|GameCube Digital AV]] port. | ||
+ | |||
+ | <box round warning 40% |PAL Users Note:> | ||
- | Some interesting info from [[mailto: | ||
- | Also note: These pinouts are also valid for the Nintendo 64 console, except for the RGB and sync lines, which aren't present in the N64. For info on adding RGB to a Nintendo 64, [[http:// | ||
- | Also note: the new style SNES does not output RGB or S-video either. [[http:// | ||
- | PAL users note: A PAL SNES outputs +11v on pin 3, not composite Sync. This is for a SCART TV to automatically detect RGB input. Thanks to [[mailto: |
av/nintendomultiav.txt · Last modified: 2019/08/27 20:45 by 127.0.0.1