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av:xbox360av

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Xbox 360 AV Connector

Much like most post-Dreamcast consoles, the 360 has variable outputs depending on the status of the SELECT pins. Some pins are always the same (digital audio) but others may be changed, enabled or disabled depending on the cable's SELECT status. The select pins are usually called ID1 - ID3, and those names are maintained here.

PinDescription-PinDescription
1 GND (Red)- 2 GND (Green)
3 Red / Component Pr / Svideo Y- 4 Green / Component Y / Svideo C
5 GND (Composite)- 6 GND (Blue)
7 Composite- 8 Blue / Component Pb
9 GND (H Sync)- 10 GND (V Sync)
11 H Sync- 12 V Sync
13 GND (Audio R)- 14 GND (Audio L)
15 Audio R- 16 Audio L
17 SCART Switching- 18 ID1
19 SCART Blanking- 20 GND (ID1)
21 ?- 22 ID2
23 ?- 24 GND (ID2)
25 Audio (SP-DIF)- 26 ID3
27 GND (SP-DIF)- 28 GND (ID3)
29 +5V (SP-DIF)- 30 Reserved

Mode Select Pins

  • NC = Not Connected, GND = connected to ground
  • Not all modes are functional.
ID1ID2ID3Mode
NC NC NC -
GND NC NC VGA
NC GND NC Composite AV
GND GND NC ?
NC NC GND Component AV
GND NC GND ?
NC GND GND RGB / SCART
GND GND GND ?
  • According to this xbox-scene thread s-video uses pins 21 + 23 to select the mode (another SELECT pin? No other pinout references these pins at all).
  • It is assumed, but not proven, that H & V Sync are inactive except for VGA mode. Composite video is used in SCART / RGB mode (does it need a sync stripper then?)

Info found:

av/xbox360av.1241853141.txt.gz · Last modified: 2019/08/27 20:44 (external edit)