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imports:sega_saturn [2005/12/19 23:28] – Some tweaking. nfgimports:sega_saturn [2019/08/27 20:45] (current) – external edit 127.0.0.1
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 ===== Sega Saturn Import Mod ===== ===== Sega Saturn Import Mod =====
-All Sega Saturns can be modified to play imported games from any region. Don't be afraid to open it up and have a look around, there's nothing to be scared of as long as you pay attention to what you're doing, don't force anything, and be keep all the screws! +{{skill>6/10}}All Sega Saturns can be modified to play imported games from any region. Don't be afraid to open it up and have a look around, there's nothing to be scared of as long as you pay attention to what you're doing, don't force anything, and be keep all the screws!
  
 ==== The Theory ==== ==== The Theory ====
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 There are four jumpers we are concerned with, #6, 7, 10 and 11. For an American Saturn the jumpers currently set are 10 and 7. To change it to Japanese mode, you must open these jumpers and close jumpers 11 and 6.  There are four jumpers we are concerned with, #6, 7, 10 and 11. For an American Saturn the jumpers currently set are 10 and 7. To change it to Japanese mode, you must open these jumpers and close jumpers 11 and 6. 
  
-==== The Jumpers ====+==== How The Jumpers Work ====
 {{imports:saturn-jumper-67.gif }}{{ imports:saturn-jumper-usjp.gif}}Another way of looking at it is this: Jumpers 6 and 7 are really just +5v, GND and a point common to both jumpers.  Typically this 'common' point is between both jumpers, but not always.  The common point of each jumper pair connects to a chip, and that's how the Saturn knows the region.  +5v is one country, GND is another.  Simple, right? {{imports:saturn-jumper-67.gif }}{{ imports:saturn-jumper-usjp.gif}}Another way of looking at it is this: Jumpers 6 and 7 are really just +5v, GND and a point common to both jumpers.  Typically this 'common' point is between both jumpers, but not always.  The common point of each jumper pair connects to a chip, and that's how the Saturn knows the region.  +5v is one country, GND is another.  Simple, right?
  
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 ==== The Country Codes ==== ==== The Country Codes ====
 +This table lists the jumpers that should be CLOSED to set a certain region.
 +
 +Note: I (phreak97) Just modded an early Japanese saturn which had JP6 and JP7 reversed. It took me ages to figure out that it was set to south america instead of USA.
 +You can tell if yours is reversed by confirming the jumper positions before you start. This console according to the jumper labels appeared to be set to "Do Not Use" but was actually set to Japan as it should have been.
 +
 +^Region^Jumpers (Closed Jumpers)^^^^                          
 +^.^JP6/JP7^JP8/JP9^JP10/JP11^JP12/JP13^                       
 +^  Do Not Use |     JP6  |  JP9  |  JP11  |  JP13  |          
 +^  Japan |          JP6  |  JP9  |  JP11  |  JP13  |          
 +^  Asia NTSC |      JP6  |  J08  |  JP11  |  JP13  |          
 +^  Sega Reserved |  JP7  |  J08  |  JP11  |  JP13  |          
 +^  North America |  JP7  |  JP9  |  JP10  |  JP13  |    
 +^  Mid + S America NTSC |  JP7  |  JP9  |  JP10  |  JP13  |
 +^  Korea |          JP6  |  J08  |  JP10  |  JP13  |          
 +^  Sega Reserved |  JP7  |  J08  |  JP10  |  JP13  |          
 +^  Sega Reserved |  JP6  |  JP9  |  JP11  |  JP12  |          
 +^  Sega Reserved |  JP7  |  JP9  |  JP11  |  JP12  |          
 +^  Asia PAL |       JP6  |  J08  |  JP11  |  JP12  |          
 +^  Sega Reserved |  JP7  |  J08  |  JP11  |  JP12  |          
 +^  Europe Etc |     JP6  |  JP9  |  JP10  |  JP12  |          
 +^  Mid + S America PAL |  JP7  |  JP9  |  JP10  |  JP12  |    
 +^  Sega Reserved |  JP6  |  J08  |  JP10  |  JP12  |          
 +^  Do Not Use |     JP7  |  J08  |  JP10  |  JP12  |          
 +
 +The following chart will help you identify the proper setting for the common point.  If it says GND, connect the common point to Ground.  If it says +5v, well, you get the idea.
 ^Region^Jumpers^^^^ ^Region^Jumpers^^^^
 ^.^JP6/JP7^JP8/JP9^JP10/JP11^JP12/JP13^ ^.^JP6/JP7^JP8/JP9^JP10/JP11^JP12/JP13^
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 ^  Do Not Use |  +5v  |  +5v  |  +5v  |  +5v  | ^  Do Not Use |  +5v  |  +5v  |  +5v  |  +5v  |
  
-==== The Jumpers ====+==== Locating The Jumpers ====
 There are several different revisions of Saturn PCB.  The jumpers moved around a lot.  Often they're close to each other, but some PCBs have them spread out, and even on different sides of the PCB.  Here are the photos of every known Saturn PCB, as well as the diagrams showing the locations for every common point (A, B, C or D) for each jumper pair.  Well, almost.  There is one set of images missing. FIXME There are several different revisions of Saturn PCB.  The jumpers moved around a lot.  Often they're close to each other, but some PCBs have them spread out, and even on different sides of the PCB.  Here are the photos of every known Saturn PCB, as well as the diagrams showing the locations for every common point (A, B, C or D) for each jumper pair.  Well, almost.  There is one set of images missing. FIXME
  
imports/sega_saturn.1134998913.txt.gz · Last modified: 2019/08/27 20:44 (external edit)